Dimension of the Mystic 4 (MD4)

MD4 is the fourth entry into the Mysterious Dimension series in the Technical Dungeon section of Puzzle and Dragons. It was released on May 6th, 2022 and is associated with the Zeroth Title Challenge. Credits to Toes T. Toes and ShadowInfinity99 for the Floor Description.


Budget Raffine by Riolutail – Guide Mentioned in Video

Floor Guides

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Notable Mechanics: 

Jammer, blind, poison, tape, cloud, jammer skyfall, sticky blind skyfall, bind, awoken bind, unmatchable, skill bind, TE debuff, RCV debuff, HP debuff, locks, locked skyfall, void shield, damage absorb shield, combo absorb shield, full boards, leader swap, spinners

HP Thresholds: Soft check: 10% gravity+850,010 DMG, Hard check: 1,275,015 DMG

R: Fire, B: Water, G: Wood, L: Light, D: Dark, H: Heart, J: Jammer, P: Poison
Rows: Counted from top to bottom, Columns: Counted from left to right
TE: Movement Time, RCV: Recovery, Gen: generation, NoSF: No Skyfall

Super Ruby Dragon: 5B HP, 500M DEF, 1T Timer, R/x, Enhanced

50% resolve

Drops Super Ruby Dragon

Preemptive: 99% gravity

Moveset:

  • T1-5: change to random attribute, 260,000 DMG
  • T6+: 13,000,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Sapphire Dragon: 5B HP, 500M DEF, 1T Timer, B/x, Enhanced

50% resolve

Drops Super Sapphire Dragon

Preemptive: 6T skill bind

Moveset:

  • T1-5: change to random attribute, 260,000 DMG
  • T6+: 13,000,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Emerald Dragon: 5B HP, 500M DEF, 1T Timer, G/x, Enhanced

50% resolve

Drops Super Emerald Dragon

Preemptive: 6T full team bind

Moveset:

  • T1-5: change to random attribute, 260,000 DMG
  • T6+: 13,000,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Gold Dragon: 5B HP, 1B DEF, 1T Timer, L/x, Enhanced

50% resolve

Drops Super Gold Dragon

Preemptive: 6T status immunity

Moveset:

  • T1-5: change to random attribute, 235,000 DMG
  • T6+: 11,750,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Metal Dragon: 5B HP, 1B DEF, 1T Timer, D/x, Enhanced

50% resolve

Drops Super Metal Dragon

Preemptive: 6T status immunity

Moveset:

  • T1-5: change to random attribute, 235,000 DMG
  • T6+: 11,750,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Wood Samurai Ogre: 10B HP, 1B DEF, 1T Timer, R/G, Physical/Devil

50% super resolve

Preemptive: 1T 200% DMG

Moveset:

  • Each odd turn: change to random attribute, 450,040 DMG (900,080 DMG after enrage)
  • Each even turn: 1T 200% DMG
  • T6+: 22,502,000 DMG (5 hits)

Super Blazing Ice Ogre: 10B HP, 1B DEF, 1T Timer, B/R, Physical/Devil

50% super resolve

Preemptive: change to random attribute, 400,040 DMG

Moveset:

  • Each odd turn: 1T leader swap (else 400,040 DMG)
  • Each even turn: change to random attribute, 400,040 DMG
  • T6+: 20,002,000 DMG (5 hits)

Super Flame Fighter: 14B HP, 500M DEF, 1T Timer, R/x, Balanced

50% super resolve

Preemptive: 6T -50% RCV

Moveset:

  • T1-5: random 3 fire orb gen, 155,020 DMG
  • T6+: 7,751,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super Aqua Fighter: 14B HP, 500M DEF, 1T Timer, B/x, Balanced

50% super resolve

Preemptive: 6T -50% TE

Moveset:

  • T1-5: random 3 water orb gen, 155,020 DMG
  • T6+: 7,751,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super Earth Fighter: 14B HP, 500M DEF, 1T Timer, G/x, Balanced

50% super resolve

Preemptive: 3T top row cloud

Moveset:

  • T1-5: random 3 wood orb gen, 155,020 DMG
  • T6+: 7,751,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super White Fighter: 14B HP, 1B DEF, 1T Timer, L/x, Balanced

50% super resolve

Preemptive: 3T bottom row tape

Moveset:

  • T1-5: random 3 light orb gen, 155,020 DMG
  • T6+: 7,751,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super Black Fighter: 14B HP, 1B DEF, 1T Timer, D/x, Balanced

50% super resolve

Moveset:

  • T1-5: random 3 dark orb gen, 180,020 DMG
  • T6+: 9,001,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super Red Shieldra: 7.5B HP, 1B DEF, 1T Timer, R/x, Physical/Healer

50% resolve

Preemptive: 5T 1 random R/B/G/L/D unmatchable

Moveset:

  • T1-5: random 5 fire orb gen, 203,000 DMG
  • T6+: 10,150,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Blue Shieldra: 7.5B HP, 1B DEF, 1T Timer, B/x, Physical/Healer

50% resolve

Preemptive: 2T heart unmatchable

Moveset:

  • T1-5: random 5 water orb gen, 203,000 DMG
  • T6+: 10,150,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Green Shieldra: 7.5B HP, 1B DEF, 1T Timer, G/x, Physical/Healer

50% resolve

Preemptive: 2T awoken bind

Moveset:

  • T1-5: random 5 wood orb gen, 203,000 DMG
  • T6+: 10,150,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Light Shieldra: 7.5B HP, 1.5B DEF, 1T Timer, L/x, Physical/Healer

50% resolve

Preemptive: 6T 2,000,000,000 absorb shield

Moveset:

  • T1-5: random 5 light orb gen, 300,620 DMG
  • T6+: 15,031,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Purple Shieldra: 7.5B HP, 1.5B DEF, 1T Timer, D/x, Physical/Healer

50% resolve

Preemptive: 6T 2,000,000,000 absorb shield

Moveset:

  • T1-5: random 5 dark orb gen, 300,620 DMG
  • T6+: 15,031,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Shynee: 5B HP, 2B DEF, 1T Timer, L/L, Healer

50% resolve

Preemptive: 6T 2,000,000,000 void shield

Moveset:

  • T1-5: random orb attribute to light, 300,620 DMG
  • T6+: 15,031,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Volcano Dragon: 15B HP, 1.5B DEF, 1T Timer, R/R, Dragon/Balanced

50% super resolve

Drops Super Volcano Dragon Gem

Preemptive: 1T 2,000,000,000 damage absorb shield

Moveset:

  • <50% (single-use) (one action):
    • More than 1 spawn remains: 1T 10c combo shield
    • 1 spawn remains: 5T 50% DMG reduction, 1T assist bind
  • T1: 5T 300% DMG
  • T2-5: change to random attribute, 253,000 DMG (759,000 DMG after enrage)
  • T6+: 12,650,000 DMG (5 hits)

Super Baddie: 5B HP, 2B DEF, 1T Timer, D/D, Devil

50% resolve

Preemptive: 6T 9c combo shield

Moveset:

  • T1-5: random orb attribute to dark, 300,620 DMG
  • T6+: 15,031,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Reincarnated Leilan: 14B HP, 500M DEF, 1T Timer, R/x, God/Attacker/Physical

50% resolve

Preemptive: 999T status immunity, 3T +25% R/J skyfall, 1T 9c combo shield

Moveset:

  • <50% (single-use): 5T locked fire skyfall, 1T 10c combo shield, full R/G/L board, 505,000 DMG
  • <3%: full R/G/L board, 5,050,000 DMG
  • T1-3 (one action): 
    • 1T 8c combo shield, change random orb attribute to fire, 505,000 DMG
    • 1T 9c combo shield, full R/G/L board, 505,000 DMG
  • T4: change to light attribute, 505,000 DMG
  • T5 (one action):
    • 1T 8c combo shield, change random orb attribute to fire, 505,000 DMG
    • 1T 9c combo shield, full R/G/L board, 505,000 DMG
  • T6+: 1T awoken bind, 25,250,000 DMG (5 hits)

Super Reincarnated Karin: 14B HP, 500M DEF, 1T Timer, B/x, God/Dragon/Attacker

50% resolve

Preemptive: 999T status immunity, 3T +25% B/J skyfall, 6T 3,000,000,000 void shield

Moveset:

  • <50% (single-use): 5T locked water skyfall, 1T 8c combo shield, full B/G/D board, 505,000 DMG
  • <3%: full B/G/D board, 5,050,000 DMG
  • T1-3 (one action): 
    • 1T 6c combo shield, 606,000 DMG
    • 1T 7c combo shield, 530,250 DMG (3 hits)
  • T4: change to light attribute, 505,000 DMG
  • T5 (one action):
    • 1T 6c combo shield, 606,000 DMG
    • 1T 7c combo shield, 530,250 DMG (3 hits)
  • T6+: 1T awoken bind, 25,250,000 DMG (5 hits)

Super Reincarnated Meimei: 1B HP, 1B DEF, 1T Timer, G/x, God/Physical/Attacker

50% resolve

Preemptive: 999T status immunity, 3T +25% G/J skyfall, 1T 90% DMG reduction

Moveset:

  • <3%: full G/L/D board, 505,000 DMG
  • T1 (one action):
    • >50%: 5T 90% DMG reduction, 5T locked wood skyfall, full G/L/D board, 505,000 DMG
    • <50%: 5T 80% DMG reduction, 5T top row tape, full G/L/D board, 505,000 DMG
  • T2-3 (one action):
    • 1T 3,000,000,000 void shield, 631,250-883,750 DMG (5-7 hits)
    • 1T 3,000,000,000 void shield, 505,000 DMG, rows 1 and 5 heart gen
  • T4: change to dark attribute, 505,000 DMG
  • T5 (one action):
    • 1T 3,000,000,000 void shield, 631,250-883,750 DMG (5-7 hits)
    • 1T 3,000,000,000 void shield, 505,000 DMG, rows 1 and 5 heart gen
  • T6+: 1T awoken bind, 25,250,000 DMG (5 hits)

Mega Awoken Blue Dragon Caller, Sonia Clea: 15B HP, 1B DEF, 1T Timer, B/D, Dragon

50% resolve

Preemptive: 999T status immunity, 3T random 3×2 cloud, 300% gravity

Moveset:

  • <50% (single-use): 3T +25% jammer skyfall, 3T 3,000,000,000 void shield, full B/D board, 552,500 DMG
  • <3%: 5,525,000 DMG (5 hits)
  • T1-3 (one action):
    • Columns 2 and 5 D/J gen, change random orb attribute to water, 552,500 DMG (2 hits)
    • Columns 2 and 5 B/J gen, change random orb attribute to dark, 552,500 DMG (2 hits)
  • T4: change to dark attribute, 552,500 DMG
  • T5 (one action): 
    • Columns 2 and 5 D/J gen, change random orb attribute to water, 552,500 DMG (2 hits)
    • Columns 2 and 5 B/J gen, change random orb attribute to dark, 552,500 DMG (2 hits)
  • T6+: 1T awoken bind, 27,625,000 DMG (5 hits)

Mega Awoken Green Dragon Caller, Sonia Fio: 15B HP, 1B DEF, 1T Timer, G/D, Dragon

50% resolve

Preemptive: 999T status immunity, 3T leftmost and rightmost columns tape, 300% gravity

Moveset:

  • <50% (single-use): 3T +25% jammer skyfall, 3T 9c combo shield, full G/D board, 552,500 DMG
  • <3%: 5,525,000 DMG (5 hits)
  • T1-3 (one action):
    • Columns 1 and 6 G/H gen, rows 1 and 5 poison orb gen, 552,500 DMG (2 hits)
    • Columns 3 and 4 G/H gen, rows 1 and 5 jammer orb gen, 552,500 DMG (2 hits)
  • T4: change to dark attribute, 552,500 DMG
  • T5 (one action): 
    • Columns 1 and 6 G/H gen, rows 1 and 5 poison orb gen, 552,500 DMG (2 hits)
    • Columns 3 and 4 G/H gen, rows 1 and 5 jammer orb gen, 552,500 DMG (2 hits)
  • T6+: 1T awoken bind, 27,625,000 DMG (5 hits)

Super Reincarnated Hino Kagutsuchi: 20B HP, 600M DEF, 1T Timer, R/D, God/Dragon/Physical

50% resolve

Preemptive: 999T status immunity, 6T 3,000,000,000 void shield, full board lock

Moveset

  • <50% (single use): 1T 8c combo shield, full locked poison board, 570,700 DMG
  • <3%: 5,707,000 DMG (10 hits)
  • T1-5 (one action):
    • 1T 6c combo shield, rows 1 and 5 R/J gen, 570,700 DMG
    • 1T 7c combo shield, rows 1 and 2 R/H gen, 570,700 DMG
  • T6+: 1T awoken bind, 28,535,000 DMG (5 hits)

Super Reincarnated Viper Orochi: 20B HP, 600M DEF, 1T Timer, B/D, God/Dragon/Physical

50% resolve

Preemptive: 999T status immunity, full locked R/B/G/L/D board, 570,700 DMG

Moveset:

  • <3%: 2,967,640 DMG (8 hits)
  • T1 (one action):
    • >50%: 999T 150% DMG, full locked R/B/G/L/D board, 570,700 DMG (856,050 DMG after enrage)
    • <50%: 1T 800% DMG, full locked R/B/G/L/D board
  • T2-5 (one action):
    • Full R/B/G/L/D/H/J/P board, 15 orb lock, 570,700 DMG (856,050 DMG or 4,565,000 DMG after enrage)
    • Full R/B/G/L/D/H board, 15 orb lock, 570,700 DMG (856,050 DMG or 4,565,000 DMG after enrage)
  • T6+: 1T awoken bind, 28,535,000 DMG (42,802,500 DMG after enrage) (5 hits)

Super Reincarnated Indra: 18B HP, 600M DEF, 1T Timer, L/B, God/Attacker/Dragon

50% resolve

Preemptive: (one action):

  • If J/P exist: J/P > H, 2,835,500 DMG
  • If J/P do not exist: R/B/G/L/D > H/J, 570,700 DMG

Moveset: 

  • <3%: 5,707,000 DMG (10 hits)
  • T1 (one action):
    • >99%: 999T status immunity, 5T 10c combo shield, full H/J board, 570,700 DMG
    • 51-99%: 999T status immunity, 1T -100% RCV, full H/J board, 570,700 DMG
    • <50%: 999T status immunity, cleanse player buffs, full H/J board, 570,700 DMG
  • T2-5 (one action):
    • Columns 3 and 4 H/J gen, heart lock, 570,700 DMG (2 hits)
    • Columns 1 and 6 H/P gen, heart lock, 570,700 DMG  (2 hits)
  • T6+: 1T awoken bind, 28,535,000 DMG (5 hits)

Super Reincarnated Vritra: 18B HP, 600M DEF, 1T Timer, D/G, God/Dragon/Devil

50% resolve

Preemptive: 999T status immunity, 6T +25% sticky blind skyfall, full dark board, 570,700 DMG

Moveset:

  • <50% (single use): 5T 3,000,000,000 void shield, 5T 50% DMG reduction, 300% gravity
  • <3%: 2000% gravity
  • T1-5 (one action):
    • 4 1T 1s spinners, 564,993 DMG (3 hits)
      • X _ _ _ _ X
        _ _ _ _ _ _
        _ _ _ _ _ _
        _ _ _ _ _ _
        X _ _ _ _ X
      • X _ _ _ _ _ X
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        _ _ _ _ _ _ _
        X _ _ _ _ _ X
    • Full board lock, 564,993 DMG (3 hits)
  • T6+: 1T awoken bind, 28,535,000 DMG (5 hits)

Mega Awoken Blue Dragonbound, Ryune: 20B HP, 1B DEF, 1T Timer, B/D, Dragon

50% resolve

Preemptive: 999T status immunity, 6T 3,000,000,000 void shield, 3 1T 1s spinners

  • _ _ _ _ _ _
    _ X _ _ _ _
    _ _ _ _ _ _
    _ X _ _ X _
    _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ X _ _ _ _ _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _ 
    _ X _ _ _ X _
    _ _ _ _ _ _ _

Moveset:

  • <3%: 6,030,000 DMG (4 hits)
  • T1 (one action):
    • >99%: 999T 9c combo shield, 3 1T 0.5s spinners, 1T 1×5 cloud, 603,000 DMG
      • _ _ _ _ _ _
        _ X _ _ _ _
        _ _ _ _ _ _
        _ X _ _ X _
        _ _ _ _ _ _
      • _ _ _ _ _ _ _
        _ X _ _ _ _ _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        _ X _ _ _ X _
        _ _ _ _ _ _ _
  • <99%: 999T 8c combo shield, 3 1T 0.5s spinners, 1T 6×1 cloud, 603,000 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ _ _ _ X _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ X _ _ _ X _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ _ _ _ X _
      _ _ _ _ _ _ _
  • T2-3 (one action):
    • 3 1T 1s spinners, 1T 6×1 cloud, 603,000 DMG
      • _ _ _ _ _ _
        _ _ _ _ X _
        _ _ _ _ _ _
        _ X _ _ X _
        _ _ _ _ _ _
      • _ _ _ _ _ _ _
        _ _ _ _ _ X _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        _ X _ _ _ X _
        _ _ _ _ _ _ _
  • 3 1T 1s spinners, 1T 1×5 cloud, 603,000 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ X _ _ _ _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ X _ _ _ X _
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      _ _ _ _ _ _ _ 
      _ X _ _ _ _ _
      _ _ _ _ _ _ _
  • T4: change to dark attribute, 603,000 DMG
  • T5 (one action):
    • 3 1T 1s spinners, 1T 6×1 cloud, 603,000 DMG
      • _ _ _ _ _ _
        _ _ _ _ X _
        _ _ _ _ _ _
        _ X _ _ X _
        _ _ _ _ _ _
      • _ _ _ _ _ _ _
        _ _ _ _ _ X _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        _ X _ _ _ X _
        _ _ _ _ _ _ _
  • 3 1T 1s spinners, 1T 1×5 cloud, 603,000 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ X _ _ _ _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ X _ _ _ X _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ X _ _ _ _ _
      _ _ _ _ _ _ _
  • T6+: 1T awoken bind, 30,150,000 DMG (5 hits)

Mega Awoken Green Dragonbound, Sylvie: 20B HP, 1B DEF, 1T Timer, G/L, Dragon

50% resolve

Preemptive: 999T status immunity, 6T 8c combo shield, 6-7 1T 1s spinners

  • _ _ _ X X X
    _ _ _ _ _ _
    _ _ _ _ _ _
    X X X _ _ _
    _ _ _ _ _ _
  • _ _ _ X X X X
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _ 
    X X X _ _ _ _
    _ _ _ _ _ _ _

Moveset:

  • <3%: 6,030,000 DMG (4 hits)
  • T1 (one action):
    • >50%: 6-7 1T 0.5s spinners, 1T top and bottom row tape, 3T +25% sticky blind skyfall, 603,000 DMG
      • _ _ _ _ _ _
        _ _ _ X X X
        _ _ _ _ _ _
        X X X _ _ _
        _ _ _ _ _ _
      • _ _ _ _ _ _ _
        _ _ _ X X X X
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        X X X _ _ _ _
        _ _ _ _ _ _ _
  • <50%: 6-7 1T 0.5s spinners, 1T left and right column tape, 1T +100% locked skyfall, 603,000 DMG
    • _ _ _ _ _ _
      X X X _ _ _
      _ _ _ _ _ _
      _ _ _ _ _ _
      _ _ _ X X X
    • _ _ _ _ _ _ _
      X X X _ _ _ _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ _ _ _ _ _
      _ _ _ X X X X
  • T2-3 (one action):
    • 6-8 1T 1s spinners, 10 orb lock, 603,000 DMG
      • _ _ X _ _ _
        _ _ X _ _ _
        X _ X _ _ _
        X _ _ _ _ _
        X _ _ _ _ _
      • _ _ X _ _ _ _
        _ _ X _ _ _ _
        X _ X _ _ _ _
        X _ X _ _ _ _ 
        X _ _ _ _ _ _
        X _ _ _ _ _ _
  • 6-12 1T 1s spinners, 10-17 orb sticky blind, 603,000 DMG
    • _ _ _ X _ _
      _ _ _ X _ _
      _ _ _ X _ X
      _ _ _ _ _ X
      _ _ _ _ _ X
    • _ _ _ X X _ _
      _ _ _ X X _ _
      _ _ _ X X _ X
      _ _ _ X X _ X 
      _ _ _ _ _ _ X
      _ _ _ _ _ _ X
  • T4: change to light attribute, 603,000 DMG
  • T5 (one action):
    • 6-8 1T 1s spinners, 10 orb lock, 603,000 DMG
      • _ _ X _ _ _
        _ _ X _ _ _
        X _ X _ _ _
        X _ _ _ _ _
        X _ _ _ _ _
      • _ _ X _ _ _ _
        _ _ X _ _ _ _
        X _ X _ _ _ _
        X _ X _ _ _ _ 
        X _ _ _ _ _ _
        X _ _ _ _ _ _
  • 6-12 1T 1s spinners, 10-17 orb sticky blind, 603,000 DMG
    • _ _ _ X _ _
      _ _ _ X _ _
      _ _ _ X _ X
      _ _ _ _ _ X
      _ _ _ _ _ X
    • _ _ _ X X _ _
      _ _ _ X X _ _
      _ _ _ X X _ X
      _ _ _ X X _ X 
      _ _ _ _ _ _ X
      _ _ _ _ _ _ X
  • T6+: 1T awoken bind, 30,150,000 DMG (5 hits)

Mega Awoken Black Dragonbound Typhon: 20B HP, 1B DEF, 1T Timer, D/R, Dragon/Attacker

50% resolve

Preemptive: 999T status immunity, 3 random 6T 1s spinners, full poison board, 603,000 DMG

Moveset: 

  • <3%: 6,030,000 DMG (4 hits)
  • T1 (one action):
    • >50%: 1T awoken bind, 5T 50% DMG reduction, full poison board, 603,000 DMG
    • <50%: 1T awoken bind, 5T 150% DMG, full jammer board, 603,000 DMG
  • T2-3 (one action):
    • 2 random 1T 1s spinners, full D/P board, 603,000 DMG
    • 2 random 1T 1s spinners, full D/J board, 603,000 DMG
  • T4: change to dark attribute, 603,000 DMG
  • T5 (one action):
    • 2 random 1T 1s spinners, full D/P board, 603,000 DMG
    • 2 random 1T 1s spinners, full D/J board, 603,000 DMG
  • T6+: 1T awoken bind, 30,150,000 DMG (5 hits)

Mega Awoken Sunset God, Aten: 20B HP, 1B DEF, 4T Timer, L/R, God/Balanced

1% super resolve

Preemptive: 999T status immunity, 4T 3,000,000,000 void shield, 4T +20% light skyfall

Moveset:

  • <1% (single use): timer haste to 1T, cleanse player buffs (else 641,000 DMG), 1T awoken bind, 99T Leader/Helper haste
  • T1-5: 6,410,000 DMG (5 hits)
  • T6+: 1T awoken bind, 32,050,000 DMG (5 hits)

Super Reincarnated Seraph Lucifer: 1B,100 HP, 2B DEF, 1T Timer, D/L, God/Devil/Attacker

1% super resolve

Preemptive: 999T status immunity, 6T +15% R/B/G skyfall, full D/H/J board, 641,000 DMG

Moveset:

  • <1%: 
    • T1: 1T +100% heart skyfall, 1T awoken bind, 1T full team bind, 1T NoSF, full L/D board
    • T2 (one action):
      • If no orbs remain: 3T full team haste, suicide
      • If orbs remain: L/D > H, 6,410,000 DMG
    • T3+: 6,730,500 DMG (3 hits)
  • >1%:
    • T1-5 (one action):
      • 1T 90% DMG reduction, columns 1 and 6 D/H gen, 641,000 DMG
      • 1T 95% DMG reduction, columns 1 and 2 D/H gen, 641,000 DMG
    • T6+: 1T awoken bind, 32,050,000 DMG (5 hits)

Mega Awoken Judging Scale Goddess, Eschamali: 18B HP, 1.5B DEF, 1T Timer, D/L, Machine/God/Healer

50% resolve

Preemptive: 999T status immunity, 6T 9c combo shield, 4T +20% dark skyfall

Moveset:

  • <50% (single use): 1T awoken bind, 1T 10 orb sticky blind, random fixed starting position, 641,000 DMG
  • <3%: 6,410,000 DMG (5 hits)
  • T1-5 (one action):
    • 1T bottom row tape, 1T full team haste, 641,000 DMG
    • 1T 6×1 cloud, 1T Leader/Helper haste, 641,000 DMG
  • T6+: 1T awoken bind, 32,050,000 DMG (5 hits)

Super Reincarnated Sakuya: 10B HP, 800M DEF, 1T Timer, L/B, God/Dragon/Balanced

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 6T 2,000,000,000 damage absorb shield, 1T -75% TE, 1T +100% locked skyfall

Moveset:

  • <50% (single use): 999T status immunity, 3T -50% TE, 1T 6×2 cloud, 662,000 DMG
  • T1-5 (one action):
    • Column 1 light gen, column 6 water gen, 1T 2×2 cloud, 662,000 DMG (2 hits)
    • Column 1 water gen, column 6 light gen, 1T bottom row tape, 662,000 DMG (2 hits)
  • T6+: 1T awoken bind, 33,100,000 DMG (5 hits)

Super Reincarnated Haku: 10B HP, 800M DEF, 1T Timer, D/x, God/Healer/Attacker

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 6T 2,000,000,000 damage absorb shield, 1T -100% RCV, 1T +30% sticky blind skyfall

Moveset:

  • T1-5 (one action):
    • 99% gravity, 1T 10-17 orb sticky blind, 331,000 DMG
    • 99% gravity, full R/B/D board, 331,000 DMG
  • T6+: 1T awoken bind, 33,100,000 DMG (5 hits)

Mega Awoken Great Duke of Hell, Dantalion: 12B HP, 0 DEF, 1T Timer, R/B, Devil/Balanced

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 3T 2,000,000,000 damage absorb shield, 3T NoSF, 3T +30% sticky blind skyfall

Moveset:

  • T1-2 (one action):
    • Rows 1 and 2 B/J gen, columns 3 and 4 R/H gen, 680,000 DMG (2 hits)
    • Rows 4 and 5 R/P gen, columns 3 and 4 B/H gen, 680,000 DMG (2 hits)
  • T3: 999T status immunity, 3T 3,000,000,000 void shield, 3T 17 orb sticky blind
  • T4: change to dark attribute, 680,000 DMG
  • T5 (one action):
    • Rows 1 and 2 B/J gen, columns 3 and 4 R/H gen, 680,000 DMG (2 hits)
    • Rows 4 and 5 R/P gen, columns 3 and 4 B/H gen, 680,000 DMG (2 hits)
  • T6+: 1T awoken bind, 34,000,000 DMG (5 hits)

Mega Awoken Protecting Vials Goddess, Scheat: 12B HP, 0 DEF, 1T Timer, B/R, Machine/God

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 6T 2,000,000,000 damage absorb shield, 1T 3×2 cloud, full board lock, 680,000 DMG

Moveset:

  • <50% (single use): 999T status immunity, 1T 50% DMG reduction, 1T 500% DMG
  • T1-3 (one action):
    • 1T 2×3 cloud, 10 orb lock, 680,000 DMG (3,400,000 DMG after enrage)
    • 1T 3×2 cloud, 734,400 DMG (3,672,000 DMG after enrage)
  • T4: change to light attribute, 680,000 DMG
  • T5 (one action):
    • 1T 2×3 cloud, 10 orb lock, 680,000 DMG (3,400,000 DMG after enrage)
    • 1T 3×2 cloud, 734,400 DMG (3,672,000 DMG after enrage) (6 hits)
  • T6+: 1T awoken bind, 34,000,000 DMG (5 hits)

Mega Awoken Sun Dragon Caller, Kanna: 12B HP, 1B DEF, 1T Timer, L/L, Dragon/God/Attacker

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 6T 2,000,000,000 damage absorb shield, 1T +100% locked skyfall, full board lock, 680,000 DMG

Moveset:

  • <50% (single use): 999T status immunity, 1T awoken bind, full board lock, 680,000 DMG
  • T1: 1T +30% fire skyfall, 1T +100% locked fire skyfall, 680,000 DMG
  • T2: 1T +30% water skyfall, 1T +100% locked water skyfall, 680,000 DMG
  • T3: 1T +30% wood skyfall, 1T +100% locked wood skyfall, 680,000 DMG
  • T4: 1T +30% light skyfall, 1T +100% locked light skyfall, 680,000 DMG
  • T5: 1T +30% dark skyfall, 1T +100% locked dark skyfall, 680,000 DMG
  • T6+: 1T awoken bind, 34,000,000 DMG (5 hits)

Mega Awoken Primordial Divinity, Kamimusubi: 26B HP, 1.8B DEF, 2T Timer, D/R, God/Healer

50% resolve

Preemptive: 999T status immunity, 2T 50% max HP lock, 2T heart unmatchable, 490,000 DMG

Moveset:

  • <50% (single use): 4T 50% DMG reduction, 2T 50% max HP lock, change to random attribute, 700,000 DMG
  • <3%: 7,000,000 DMG (5 hits)
  • T1-5 (one action):
    • 2T 50% max HP lock, 2T fire unmatchable, change to random attribute, 700,000 DMG
    • 2T 50% max HP lock, 2T water unmatchable, change to random attribute, 700,000 DMG
    • 2T 50% max HP lock, 2T wood unmatchable, change to random attribute, 700,000 DMG
    • 2T 50% max HP lock, 2T light unmatchable, change to random attribute, 700,000 DMG
    • 2T 50% max HP lock, 2T dark unmatchable, change to random attribute, 700,000 DMG
  • T6+: 1T awoken bind, 35,000,000 DMG (5 hits)

Mega Awoken Blazing Goddess, Macha: 22B HP, 1.8B DEF, 1T Timer, R/D, God/Attacker

50% resolve

Preemptive: 999T status immunity, 2T 150% DMG, 1T leader swap (else 700,000 DMG)

Moveset:

  • <3%: 7,000,000 DMG (5 hits)
  • T1: Change to random attribute, 1T 8c combo shield, full board lock, 700,000 DMG (1,050,000 DMG after enrage)
  • T2: Change to random attribute, 1T 9c combo shield, 1T +100% locked skyfall, 700,000 DMG (1,050,000 DMG after enrage)
  • T3: 1T 500% DMG, 1T 14c combo shield, 1T 6×5 > 7×6 (else 700,000 DMG (3,500,000 DMG after enrage))
  • T4: 1T 9c combo shield, 1T 7×6 > 6×5 (else 700,000 DMG)
  • T5: 1T 14c combo shield, 1T 6×5 > 7×6 (else 700,000 DMG)
  • T6+: 1T awoken bind, 35,000,000 DMG (5 hits)

Mega Awoken Ruining Goddess, Morrigu: 22B HP, 1.8B DEF, 1T Timer, D/B, God/Devil

50% resolve

Preemptive: 999T status immunity, 1T 25% max HP lock, 200% gravity

Moveset:

  • <3%: 7,000,000 DMG (5 hits)
  • T1: 1T 1% max HP lock, 300% gravity
  • T2: 2T 1M max HP lock, 1T 3,000,000,000 void shield, 1T -100% RCV
  • T3: 2T awoken bind, 2T full sub bind, 1,995,000 DMG (3 hits)
  • T4: change to random attribute, 99T Leader/Helper haste, cleanse player buffs (else 700,000 DMG)
  • T6+: 1T awoken bind, 35,000,000 DMG (5 hits)

Mega Awoken Yog-Sothoth, the Everlasting: 22B HP, 1.8B DEF, 1T Timer, L/x, Devil/Dragon

50% resolve

Preemptive: 999T status immunity, 6T 3,000,000,000 void shield, 4 random 1T 1s spinners

Moveset:

  • <50% (single use): 1T heart unmatchable, 4 random 1T 1s spinners, full L/H board, 700,000 DMG
  • <3%: 7,000,000 DMG (4 hits)
  • T1-5 (one action):
    • 3 random 1T 1s spinners, 1T 10-17 sticky blind orbs, 700,000 DMG
    • 3 random 1T 0.5s spinners, full L/H board, 700,000 DMG
  • T6+: 1T awoken bind, 35,000,000 DMG (5 hits)

One Born From Chaos: 9.5B HP, 3B DEF, 1T Timer, D/x, God

3% resolve

Preemptive: 4T status immunity, 10T +20% sticky blind skyfall, 999T 3,000,000,000 void shield, 4T assist bind

Moveset:

  • T1-4: countdown
  • T5: 7,500,700 DMG (5 hits)

One That Writhes In the Void: 20B HP, 0 DEF, 1T Timer, D/x, God/Devil

3% resolve

Preemptive: 999T status immunity, 6T +15% COrb skyfall, 1T 95% DMG reduction, 1T 15c combo shield

Moveset:

  • <3%: 1T awoken bind, 5000% gravity
  • T1: 90% DMG reduction, 14c combo shield, 100% gravity
  • T2: 85% DMG reduction, 13c combo shield, 150% gravity
  • T3: 80% DMG reduction, 12c combo shield, 200% gravity
  • T4: 75% DMG reduction, 11c combo shield, 300% gravity
  • T5: 50% DMG reduction, 10c combo shield, 500% gravity
  • T6+: 1T awoken bind, 5000% gravity

Zeroth Dimension Creator, Big Bang: 200B HP, 300M DEF, 1T Timer, D/L, God/Devil/Dragon

50% super resolve

Drops One Born From Chaos

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 999T 7c combo shield, 99T +30% locked skyfall

Moveset: 

  • <50% (single use): 4 random 1T 0.5s spinners, full dark board, 1,275,015 DMG
  • <10%: 
    • T1: 999T 1000% DMG
    • T2: change to random attribute, 1T awoken bind, 1T skill bind, 8,500,100 DMG (5 hits)
  • Each third turn:
    • >50%: full R/B/G/L/D/H/J/P board, change to random attribute, 850,010 DMG
    • <50%: full R/B/G/L/D/H/J/P board, 10% gravity, change to random attribute, 850,010 DMG
  • Each first and second turn (one action):
    • >50% (one action):
      • Row 1 fire gen, 5% gravity, 2-3 1T 1s spinner, 850,010 DMG
        • _ _ _ _ _ _
          _ _ X _ _ _
          _ _ _ _ X _
          _ _ _ _ _ _
          _ _ _ _ _ _
        • _ _ _ _ _ _ _
          _ _ X _ _ _ _
          _ _ _ _ _ X _
          _ _ _ _ _ X _ 
          _ _ _ _ _ _ _
          _ _ _ _ _ _ _
  • Row 3 water gen, 6% gravity, 2-3 1T 1s spinner, 850,010 DMG
    • _ _ X _ _ _
      _ _ _ _ _ _
      _ _ _ _ _ _
      _ _ _ _ _ _
      _ _ _ X _ _
    • _ _ X _ _ _ _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ _ _ _ _ _
      _ _ _ X X _ _
  • Row 5 wood gen, 7% gravity, 2-3 1T 1s spinner, 850,010 DMG
    • _ _ _ _ _ _
      _ _ _ _ _ _
      X _ _ _ _ _
      _ _ _ _ _ X
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ _ _ _ _ _ _
      X _ _ _ _ _ _
      X _ _ _ _ _ _ 
      _ _ _ _ _ _ X
      _ _ _ _ _ _ _
  • Row 2 light gen, 8% gravity, 2-3 1T 1s spinner, 850,010 DMG
    • _ _ _ _ _ _
      _ _ _ X _ _
      _ _ _ _ _ _
      _ _ X _ _ _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ _ _ X X _ _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ X _ _ _ _
      _ _ _ _ _ _ _
  • Row 4 dark gen, 9% gravity, 2-3 1T 1s spinner, 850,010 DMG
    • _ _ _ _ _ _
      _ _ _ _ X _
      _ _ _ _ _ _
      _ _ _ X _ _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ _ _ _ _ X _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ _ X X _ _
      _ _ _ _ _ _ _
  • <50% (one action):
    • Column 1 fire gen, fire lock, 850,010 DMG
    • Column 2 water gen, water lock, 850,010 DMG
    • Column 3 wood gen, wood lock, 850,010 DMG
    • Column 4 light gen, light lock, 850,010 DMG
    • Column 5 dark gen, dark lock, 850,010 DMG

Team Templates

Build Notes:

DFagan, VAstraea, and GValeria are flexible equips that provide 1 SB, 60% blind, 100% jammer, and enough HP to achieve the threshold of 85,001 HP (Sakuya > Kanna). Alternative equips include Minerva, BYog, and other combinations. Jammer resist is optimal but optional.

F1: Super Enhance Dragons

  • Transform both Raphines
  • Use Feygoran and Gojo
  • Single target and kill the Super Gold Dragon within 2T
  • Chip the remaining Super Enhance Dragons, spending 5-6T on F1

F2: Super Ogres

  • Transform Melty
  • Single target and kill the Super Wood Samurai Ogre
  • Transform one Raphine
  • Kill the Super Blazing Ice Ogre

F3: Super Fighters

  • Transform Raphine
  • Dark mass attack

F4: Super Shieldras

  • Use NY Reeche and Feygoran
  • Dark mass attack

F5: Super Slimes and Super Volcano Dragon

  • Single target the Super Volcano Dragon and bring to super resolve
  • Dark mass attack

F6: Chinese Celestials RBG

  • All spawns are killed by activating

F7: Mega Awoken Sonia

  • All spawns are killed by activating

F8: Japanese Pantheon 1 and Indian Pantheon 1

  • Use Gojo to counter each preemptive
    • Full combo Hino’s board
    • Full combo Orochi’s board, then full combo his second board
    • Activate off Indra’s board
    • Make two dark crosses on Vritra’s board, then activate on T2

F9: Dragonbounds

  • Kill Ryune with a 1R/1B/2G/2L/1D/1H solve
  • Kill Sylvie with a 1R/1B/1G/2L/1D/1H solve
  • Kill Typhon by activating

F10: Divinities 1

  • Aten
    • Use Raphine
    • Bring to super resolve
    • Use DFagan and Amaj, stall 1T
    • Kill by activating
  • Lucifer
    • Kill by activating
  • Eschamali
    • Kill by activating

F11: Chinese Celestials LD

  • Sakuya
    • Use Raphine and NY Reeche
    • Heal to full to survive Sakuya > Kanna interaction
  • Haku
    • Use NY Reeche, make 1 R/D cross

F12: Divinities 2

  • Dantalion
    • Make 1 R/D cross
  • Scheat
    • Use DAten
  • Kanna
    • Use DAten

F13: Divinities 3

  • Kamimusubi
    • Use Feygoran
    • Kill in 2 shots
  • Macha
    • Kill by activating
  • Morrigu
    • Kill by activating
  • Yog Sothoth
    • Kill Yog with a 2R/1B/3G/1L/1D/1H solve

F14: One Born From Chaos

  • Make 4 R/D crosses over 3T
  • Kill by T4

F15: One That Writhes In the Void

  • Kill within 6T, match extra B/G/L to increase damage

F16: Zeroth Dimension Creator, Big Bang

  • Heal to full before 50%
  • Have Feygoran/NY Reeche/VAstraea/Gojo ready for the full dark board
No Melty! by SGT502
BiraPAD’s Raffine/Raffine

note: if raffine is mentioned its for fixing a time debuff otherwise system her

f1: belial > raffine > 2T stall > 5dra > 2T stall > Atelies
f2: amaj
f3: raffine
f4: blalbrecht > stall if needed > akine
f5: atelie
f6(Karin): atelie
f7: no comment
f8(hino): atelie
f8(orochi): atelie
f8(vritra): atelie/akine > 2 B/L crosses > BCecilia if needed
f9(ryune): stall if needed > atelie
f9(sylvie): keep in mind spinner spam
f10(aten): atelie > break SR > amakozumi > 10dra > atelie
f10(lucifer): atelie/akine
f10(NOTE): CHECK AKINE COOLDOWN and burn if it overcharges next floor
f11(sakuya): rafine > atelie > 1 B/D L-unlock (not optional)
f11(haku): akine > kill with one B/L cross
f12(dantalion): 1 B/L cross
f12(scheat): atelie
f12(kanna): atelie/akine
f13(yog sothoth): bcecilia > atelie
f14: 4 B/L crosses > kill on final countdown turn
f15: burn down within 6 turns
f16: T1 unlock, use Amaj before knocking to 50%. Keep in mind spinner troll chance during >50% phase and guaranteed spinners for 50%.

Build assumes 9TPA boards
Pre-xform HP threshold: 45,627
Post-xform HP threshold: 65,626

Thanks to mopad for providing this and the floor breakdown translation. View the original Twitter post here: JPN Antares MD4 System

How to System: Avan > Antares

Can also cycle Tsukamoto

Assume 10c total for each match unless specified

Match1: Brick Red

Match2: Brick Red + Box Light

Match3: Brick Red + Brick Light

Stall: Antares: min combo (or combo to gather orbs), 5to11-match Red May need to cycle Tsukamoto during stall or just cycle all the time Stall as necessary to return to system or gather the correct orbs Can cover tape with Bride Trailokya equip instead of Metatron

F1: Tsukamoto > Antares: 10 Antares: 10 Antares: 10 Antares: 10 Antares: Match1

F2: Antares > Avan (Transform) > Kill: 2 turns of Match1

F3: Kill: 2 turns of Match1

F4: Kill: 2 turns of Match1 One-shot: Match2 RShieldra w/Red Unmatchable? Stall 2 turns w/ Antares and Tsukumo to charge Metatron equip GShieldra? Stall 2 turns w/ Antares and Tsukumo Don’t charge Metatron equip

F5: Kill both slimes: Match2 (Brings VolcanoDra to 50%) Kill VolcanoDra: Match2

F6: Tsukamoto before killing Leilan? Match1 + 5-match Light Karin? Match2 Meimei? Match1

F7: BSonia? Match2 then Match1 GSonia? Match2

F8: HinoKagutsuchi? Match2 Orochi? Match2 then Match1 Indra? 2 turns of Antares: Swipe (Have Tsukamoto’s shield up before swiping the 1st full board) Vritra? Have Tsukamoto’s shield up before swiping the full board Match2

F9: Ryune? Match2 then Match1 Sylvie? Match2 Typhon? 2 turns of Antares: Swipe then Match1 (Have Tsukamoto’s shield up before swiping the 2nd full board)

F10: Aten? Match2 then Match1 then Match1 Lucifer? Match1 then Game then Match1? Eschamali? Match1 then Match2

F11: Match2 for both spawns

F12: Have Tsukamoto’s shield up before killing the floor Dantalion? Match2 Scheat? Match1 then Match2 Kanna? Match1 then stall 1 turn then Match2

F13: Cycle Tsukamoto on this floor to survive Macha? Match2 then Match2 Changed to Blue on the supposed kill turn? Stall then Match2 Else? Match2 then Match2

F14: Match2 then Match1 then Match1 then stall 1turn then Match3 The killing match helps produce combo orbs for next floor

F15: The following chart shows how much damage you do on each turn with Match1 or Match2. Any combination of those matches that add to 100% should kill. Assumes only the minimum combos necessary to pass the combo shields Shield | 95% | 90% | 85% | 80% | 75% | Match1 | 4.0% 8.1% (12.1%|16.0%|19.8%|| Match2 | 8.3%|16.5%(24.6%|32.5%|40.3%| Have Tsukamoto’s shield up after the 85% shield turn

F16: Match1 does 5.0% of HP and Match2 does 12.1% of HP Cycle Tsukamoto

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