Alt. Shura’s Realm 3 (Illusory World Of Carnage 3)

ASR3 is an alternate version of the third entry into the Shura’s Realm (Illusory World of Carnage) series in the Technical Dungeon section of Puzzle and Dragons. ASR3 was released on July 21st, 2022 and is associated with the second run of the Spacetime Title Challenge. Credits to Toes T. Toes for the Floor Description.

Floor Guides

Ctrl-F’able Google Doc

Terminology

R: Fire, B: Water, G: Wood, L: Light, D: Dark, H: Heart, J: Jammer, P: Poison
Rows: Counted from top to bottom, Columns: Counted from left to right
TE: Movement Time, RCV: Recovery, Gen: generation, NoSF: No Skyfall

F1: Super Carbuncles (5 Spawns)

Super Red Carbuncle: 3.125B HP, 15M DEF, 1T Timer, R/x, Healer

50% resolve

Preemptive: 15T skill bind

Moveset:

  • T1-14: 160,800 DMG (2 hits)
  • T15+: change to random attribute, 12,684,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)

Super Blue Carbuncle: 3.125B HP, 15M DEF, 1T Timer, B/x, Healer

50% resolve

Preemptive: 20T full team bind

Moveset:

  • T1-14: 160,800 DMG (2 hits)
  • T15+: change to random attribute, 12,684,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)

Super Green Carbuncle: 3.125B HP, 15M DEF, 1T Timer, G/x, Healer

50% resolve

Preemptive: 5T top row tape

Moveset:

  • T1-14: 160,800 DMG (2 hits)
  • T15+: change to random attribute, 12,684,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)

Super Yellow Carbuncle: 3.125B HP, 15M DEF, 1T Timer, L/x, Healer

50% resolve

Preemptive: 2T full team delay

Moveset:

  • T1-14: Random 3J/3P/3MP gen, 160,800 DMG (2 hits)
  • T15+: change to random attribute, 12,684,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)

Super Purple Carbuncle: 7.5B HP, 25M DEF, 4T Timer, D/x, Healer

35% resolve

Preemptive: 10T +20% poison skyfall

Moveset:

  • T1-2: 1,612,800 DMG (2 hits)
  • T3+: 129,024,000 DMG
  • T3+ when 1 spawn remains: change to random attribute, 56,448,000 DMG (7 hits)
  • When 1 spawn remains: timer haste to 1T

Super Flame Golem: 5B HP, 50M DEF, 1T Timer, R/x, Physical/Machine

50% super resolve

Preemptive: 100% gravity

Moveset:

  • T1-14: change to random attribute, 240,000 DMG
  • T15+: change to random attribute, 19,200,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,400,000 DMG (7 hits)

Super Ice Golem: 7.5B HP, 75M DEF, 2T Timer, B/x, Physical/Machine

50% super resolve

Preemptive: 10T -75% RCV

Moveset:

  • T1-6: change to random attribute, 488,000 DMG
  • T7+: change to random attribute, 39,040,000 DMG
  • When 1 spawn remains: enrage to 999% 900% DMG
  • T7+ when 1 spawn remains: change to random attribute, 17,080,000 DMG (7 hits)

Super Earth Golem: 5B HP, 50M DEF, 1T Timer, G/x, Physical/Machine

50% super resolve

Preemptive: 5T -75% TE

Moveset:

  • T1-14: change to random attribute, 240,000 DMG
  • T15+: change to random attribute, 19,200,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,400,000 DMG (7 hits)

Super Machine Golem: 5B HP, 50M DEF, 1T Timer, L/x, Physical/Machine

50% super resolve

Preemptive: 5T +20% sticky blind skyfall

Moveset:

  • T1-14: change to random attribute, 241,600 DMG
  • T15+: change to random attribute, 19,328,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,456,000 DMG (7 hits)

Super Dark Golem: 5B HP, 50M DEF, 1T Timer, D/x, Physical/Machine

50% super resolve

Preemptive: 4T heart unmatchable, 193,280 DMG

Moveset:

  • T1-14: change to random attribute, 241,600 DMG
  • T15+: change to random attribute, 19,328,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,456,000 DMG (7 hits)

Super Dryad: 625M HP, 500M DEF, 1T Timer, G/x, Healer

1% super resolve

Preemptive: 10T random attribute absorb shield

Moveset:

  • T1-14: random 3 bomb gen, change to random attribute, 291,200 DMG
  • T15+: change to random attribute, 23,296,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 10,192,000 DMG (7 hits)

Super Mystic Flame Knight: 5B HP, 15M DEF, 1T Timer, R/x, Balanced/God

50% resolve

Preemptive: 5T awoken bind

Moveset:

  • T1-14: random 1 fire orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Mystic Ice Knight: 5B HP, 15M DEF, 1T Timer, B/x, Balanced/Devil

50% resolve

Preemptive: 8-10 bomb orb gen

  • _ X _ _ X _
    _ _ X X _ _
    _ _ _ _ _ _
    _ _ X X _ _
    _ X _ _ X _
  • _ X _ _ _ X _
    _ _ X X X _ _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ _ X X X _ _
    _ X _ _ _ X _

Moveset:

  • T1-14: random 1 water orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Mystic Stone Knight: 5B HP, 15M DEF, 1T Timer, G/x, Dragon/Balanced

50% resolve

Preemptive: 2T 6×5 > 7×6 (else 3T left column tape)

Moveset:

  • T1-14: random 1 wood orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Mystic Light Knight: 5B HP, 15M DEF, 1T Timer, L/x, God/Balanced

50% resolve

Preemptive: 4-10 5T 1s spinners

  • _ _ _ _ _ _
    _ _ _ _ _ _
    _ X X X X _
    _ _ _ _ _ _
    _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ X X X X X _
    _ X X X X X _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _

Moveset:

  • T1-14: random 1 light orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Mystic Dark Knight: 5B HP, 15M DEF, 1T Timer, D/x, Dragon/Balanced

50% resolve

Preemptive: 433,400 DMG (3 hits)

Moveset:

  • T1-14: random 1 dark orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Ruby Carbuncle: 6.25B HP, 25M DEF, 1T Timer, R/x, Healer

50% super resolve

Drops Super Snow Globe Dragon

Preemptive: 10T -75% ATK

Moveset:

  • T1-14: 248,000 DMG (2 hits)
  • T15+: change to random attribute, 19,840,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,680,000 DMG (7 hits)

Super Sapphire Carbuncle: 6.25B HP, 25M DEF, 1T Timer, B/x, Healer

1% super resolve

Drops Super Snow Globe Dragon

Preemptive: 3T 2×1 cloud

Moveset:

  • T1-14: 331,200 DMG (2 hits)
  • T15+: change to random attribute, 19,840,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,680,000 DMG (7 hits)

Super Emerald Carbuncle: 6.25B HP, 25M DEF, 1T Timer, G/x, Healer

50% super resolve

Drops Super Snow Globe Dragon

Preemptive: 5T +20% jammer skyfall

Moveset:

  • T1-14: 248,000 DMG (2 hits)
  • T15+: change to random attribute, 19,840,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,680,000 DMG (7 hits)

Super Flamie: 7.5B HP, 50M DEF, 4T Timer, R/R, Attacker

50% super resolve

Preemptive: 10T sticky blind board

Moveset:

  • T1-4: random 5 fire orb gen, 1,623,360 DMG
  • T5+: change to random attribute, 129,868,800 DMG
  • When 1 spawn remains: timer haste to 1T
  • T5+ when 1 spawn remains: change to random attribute, 56,817,600 DMG (7 hits)

Super Bubblie: 12.5M HP, 2B DEF, 1T Timer, B/B, Physical

50% super resolve

Preemptive: 6T wood unmatchable

Moveset:

  • T1-14: random 5 water orb gen, 256,000 DMG
  • T15+: change to random attribute, 20,480,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,960,000 DMG (7 hits)

Super Topaz Carbuncle: 6.25B HP, 25M DEF, 1T Timer, L/x, Healer

50% super resolve

Drops Super Snow Globe Dragon

Preemptive: 2T full team delay

Moveset:

  • T1-14: 256,000 DMG (2 hits)
  • T15+: change to random attribute, 20,480,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,960,000 DMG (7 hits)

PEMDra (3 Pulls): 20M HP, 50M DEF, 1T Timer, G/x, Dragon/Machine

50% super resolve

Drops Ancient Tri-God Mask, Rainbowpy, or Diamond Dragon Fruit

Preemptive: 

  • 3T leader swap
  • Else: 10T 100,000,000 damage absorb shield, one action below
    • If J/P exist: J/P > G, 961,000 DMG
    • If J/P do not exist: 480,000 DMG

Moveset:

  • <50% (single-use): 999T status immunity, 999T 99% DMG reduction, 620,232 DMG (3 hits)
  • <5%: change to random attribute, 4,808,000 DMG (10 hits)
  • T1-14 (one action):
    • Random 1 wood orb gen, 480,800 DMG
    • Random 2 wood orb gen, 456,760 DMG
    • Random 3 wood orb gen, 504,840 DMG
  • T15+: change to random attribute, 16,828,000 DMG (7 hits)

REMDra (5 Pulls): 20M HP, 50M DEF, 1T Timer, L/x, Dragon/Machine

50% super resolve

Drops Latent TAMADRA (Imp. HP++, ATK++, or RCV++)

Preemptive: 3T leader swap (else full light board, full board lock (else 567,680 DMG))

Moveset:

  • <50% (single-use): 999T status immunity, 999T 99% DMG reduction, 732,306 DMG (3 hits)
  • <5%: change to random attribute, 5,676,800 DMG (10 hits)
  • T1-14 (one action):
    • Random 1 light orb gen, 567,680 DMG
    • Random 2 light orb gen, 539,296 DMG
    • Random 3 light orb gen, 596,04 DMG
  • T15+: change to random attribute, 19,868,800 DMG (7 hits)

Diamond REMDra (10 Pulls): 20M HP, 50M DEF, 1T Timer, D/L, Dragon/Machine

50% super resolve

Drops Latent TAMADRA (Damage Limit Break)

Preemptive: 3T leader swap (else 999T 100,000,000 void shield, full R/B/G/L/D/H/J/P/MP board, 994,800 DMG (else 663,200 DMG))

Moveset:

  • <50% (single-use): 999T status immunity, 999T 99% DMG reduction, 855,528 DMG (3 hits)
  • <5%: change to random attribute, 6,632,000 DMG (10 hits)
  • T1-14 (one action):
    • Random 1 heart orb gen, 663,200 DMG
    • Random 2 heart orb gen, 630,040 DMG
    • Random 3 heart orb gen, full R/B/G/L/D/H/J/P/MP board, 696,360 DMG
  • T15+: change to random attribute, 23,212,000 DMG (7 hits)

Super Reincarnated Minerva: 18.75B HP, 25M DEF, 1T Timer, R/R, God/Dragon/Attacker

14% resolve

50% dragon DMG reduction 

Drops R/B/G/L/D Huge Gem

Preemptive: 999T 3,000,000,000 void shield, 5T 1×2 cloud, 99T +50% locked skyfall, 419,328 DMG

Moveset: 

  • <5%: Rows 1, 3, and 5 fire gen, 2,620,800 DMG
  • T1-14 (one action):
    • Random 7 bomb gen, 524,160 DMG (4 hits)
    • 2T 15 orb sticky blind, 524,160 DMG (4 hits)
  • T15+: change to random attribute, 18,345,600 DMG (7 hits)

Super Reincarnated Parvati: 18.75B HP, 25M DEF, 1T Timer, G/R, God/Attacker/Healer

14% resolve

50% attacker DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 999T 3,000,000,000 void shield, 10T NoSF, 3T -100% RCV, 536,800 DMG

Moveset:

  • <50% (single use): full heart board, 1T -100% RCV (else 536,800 DMG), 805,200 DMG
  • <5%: full heart board, 2,684,000 DMG
  • T1-14 (two actions):
    • Columns 3 and 4 H/J/P gen, 268,400 DMG, one action below
      • If J/P exist: J/P > G, 268,400 DMG
      • If J/P do not exist: 536,800 DMG
  • T15+: change to random attribute, 18,788,000 DMG (7 hits)

Super Reincarnated Tsukuyomi: 12.5B HP, 25M DEF, 1T Timer, D/L, God/Balanced

20% resolve

50% light DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 999T 9c combo shield, 4T +20% sticky blind skyfall

Moveset:

  • <5%: 2,676,800 DMG (10 hits)
  • T1-4: Column 1 dark gen, 1T 10 orb sticky blind, 535,360 DMG (2 hits)
  • T5: 2,676,800 DMG (10 hits)
  • T6-14: Column 1 dark gen, 1T 10 orb sticky blind, 535,360 DMG (2 hits)
  • T15+: change to random attribute, 18,737,600 DMG (7 hits)

Super Reincarnated Andromeda: 12.5B HP, 50M DEF, 1T Timer, B/G, God/Attacker

20% resolve

50% god DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 999T status immunity, 150% gravity, random 3 water orb gen

Moveset: 

  • <50% (single-use): full H/J/P/MP board, random 3 water orb gen, 401,536 DMG
  • <5%: 2,007,680 DMG (4 hits)
  • T1-14 (one action):
    • Full board lock, 501,920 DMG
    • Random 1 R/B/G/L/D/H/J/P orb gen of each, 476,824 DMG
  • T15+: change to random attribute, 17,567,200 DMG (7 hits)

Mega Awoken Primordial Divinity, Amenominakanushi, 12.5B HP, 100M DEF, 1T Timer, B/x, God/Physical

20% super resolve

50% physical DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 

  • 999T status immunity, 1T +15% water skyfall, one action below
    • If J/P/MP exist: J/P/MP > B, 2,091,520 DMG
    • If J/P/MP do not exist: 552,820 DMG

Moveset:

  • <5%: 2,614,400 DMG (5 hits)
  • T1: 1T +15% wood skyfall, water lock, 522,880 DMG
  • T2: 1T +15% light skyfall, wood lock, 522,880 DMG
  • T3: 1T +15% dark skyfall, light lock, 522,880 DMG
  • T4: 1T +15% fire skyfall, dark lock, 522,880 DMG
  • T5: fire lock, 3,137,280 DMG (6 hits)
  • T6: 1T +15% wood skyfall, water lock, 522,880 DMG
  • T7: 1T +15% light skyfall, wood lock, 522,880 DMG
  • T8: 1T +15% dark skyfall, light lock, 522,880 DMG
  • T9 1T +15% fire skyfall, dark lock, 522,880 DMG
  • T10: fire lock, 3,137,280 DMG (6 hits)
  • T11: 1T +15% wood skyfall, water lock, 522,880 DMG
  • T12: 1T +15% light skyfall, wood lock, 522,880 DMG
  • T13: 1T +15% dark skyfall, light lock, 522,880 DMG
  • T14: 1T +15% fire skyfall, dark lock, 522,880 DMG
  • T15+: change to random attribute, 18,300,800 DMG (7 hits)

Mega Awoken Blade Mechdragon, Baldin: 18.75B HP, 1.5B DEF, 1T Timer, R/D, Dragon/Machine

14% resolve

50% demon DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 999T status immunity, 10T 6×5 > 7×6 (else 536,160 DMG), 10T awoken bind

Moveset:

  • <50% (single-use): 10T skill bind, 120% gravity
  • <5%: 2,680,800 DMG (5 hits)
  • T1-9 (one action):
    • 5T 2 card bind, 2T 10 orb sticky blind, 536,160 DMG (2 hits)
    • Random 1 mortal poison orb gen, 6-14 bomb orb gen, 536,160 DMG
      • _ _ _ _ _ _
        _ _ _ _ _ _
        X X X X X X
        _ _ _ _ _ _
        _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    X X X X X X X
    X X X X X X X
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
  • T10: 2,680,800 DMG (5 hits)
  • T11-14 (one action):
    • 5T 2 card bind, 2T 10 orb sticky blind, 536,160 DMG (2 hits)
    • Random 1 mortal poison orb gen, 6-14 bomb orb gen, 536,160 DMG
      • _ _ _ _ _ _
        _ _ _ _ _ _
        X X X X X X
        _ _ _ _ _ _
        _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    X X X X X X X
    X X X X X X X
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
  • T15+: change to random attribute, 18,765,600 DMG (7 hits)

Mega Awoken Evil Duchess, Gremory: 17.5B HP, 60M DEF, 1T Timer, D/G, Devil/Balanced

15% resolve

50% light DMG reduction

Preemptive: 999T status immunity, 1T 100,000 max HP lock, 10T -50% TE

Moveset:

  • <5%: 2,712,000 DMG (5 hits)
  • T1-14 (one action):
    • 1T 50% max HP lock, 4T -50% ATK (else 542,400 DMG), 271,200 DMG
    • 1T 100,000 max HP lock, 4T -50% RCV (else 542,400 DMG), 271,200 DMG
  • T15+: change to random attribute, 18,984,000 DMG (7 hits)

Mega Awoken White Phantom Demon, Ilm: 20B HP, 35M DEF, 1T Timer, L/R, Devil/Healer

13% resolve

50% dark DMG reduction

Preemptive: 999T status immunity, full light board, 4-6 15T 1s spinners, 642,240 DMG

  • _ _ _ _ _ _
    _ _ X X _ _
    _ _ _ _ _ _
    _ _ X X _ _
    _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ _ X X X _ _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ _ X X X _ _
    _ _ _ _ _ _ _

Moveset:

  • <5%: 3,211,200 DMG (6 hits)
  • T1-14 (one action):
    • Change random orb attribute to jammer, 267,600 DMG, one action below
      • If jammers exist: lock jammers, 267,600 DMG
      • If jammers do not exist: 535,200 DMG
    • Change random orb attribute to poison, 267,600 DMG, one action below
      • If poison orbs exist: lock poisons, 267,600 DMG
      • If poisons do not exist: 535,200 DMG
  • T15+: change to random attribute, 18,732,000 DMG (7 hits)

Bright Crimson Divine Mech King, Grandis: 20M HP, 3.3B DEF, 1T Timer, R/R, Machine/Physical

50% super resolve

50% machine DMG reduction

Preemptive: 1T status immunity

Moveset:

  • <50% (single-use): 2 random 1T 1s spinners
  • T1-14: 849,920 DMG
  • T15+: change to random attribute, 29,747,200 DMG (7 hits)

Mega Awoken Fenrir God Binding Wolf, Fenrir Viz: 18.75B HP, 75M DEF, 1T Timer, L/D, Devil

14% resolve

50% dark DMG reduction

Preemptive: 999T status immunity, 2T 50% random attribute DMG reduction, 10T -75% ATK

Moveset:

  • <5%: 2,672,000 DMG (5 hits)
  • T1 (one action):
    • >75%: 999T 9c combo shield, 10T -75% RCV
    • <75%: 999T 150% DMG, 999T 3,000,000,000 void shield
  • T2-14:
    • 534,400 DMG (801,600 DMG after enrage)
  • T15+: change to random attribute, 18,704,000 DMG (7 hits)

Mega Awoken Dark Angel Metatron: 25B HP, 25M DEF, 1T Timer, D/L, God

10% resolve

50% light DMG reduction

Preemptive: 999T status immunity, 999T 7c combo shield, 8T heart unmatchable

Moveset:

  • <50% (single-use): 999T 150% DMG, 10 10T sticky blind orbs, 536,000 DMG (804,000 DMG after enrage)
  • <5%: 2,680,000 DMG (10 hits)
  • T1-14 (one action):
    • 10 1T sticky blind orbs, 509,200 DMG (763,800 DMG after enrage)
    • Full board lock, 536,000 DMG (804,000 DMG after enrage)
  • T15+: change to random attribute, 18,760,000 DMG (7 hits)

Senri: 37.5B HP, 40M DEF, 1T Timer, R/x Balanced

7% resolve

50% balanced DMG reduction

Preemptive: 999T status immunity, full fire board, 10T +15% J/P skyfall, 427,264 DMG

Moveset:

  • <5%: 3,204,480 DMG (6 hits)
  • T1-9: (one action):
    • J/P > R, 801,120 DMG
    • 534,080 DMG (2 hits)
  • T10: 999T 150% DMG, 10T +15% J/P skyfall
  • T11-14 (one action):
    • J/P > R, 801,120 DMG (1,201,680 DMG after enrage)
    • 534,080 DMG (801,120 DMG after enrage) (2 hits)
  • T15+: change to random attribute, 18,692,800 DMG (7 hits)

King of the Fairies, Albrecht: 27.5B HP, 50M DEF, 1T Timer, G/L, Physical/Healer

9% resolve

50% healer DMG reduction

Preemptive: 999T status immunity, 5T +20% sticky blind orb skyfall, 1T awoken bind, 542,592 DMG

Moveset:

  • <50% (single-use): 4 random 10T 1s spinners, 10T NoSF, 602,880 DMG
  • <5%: 3,014,400 DMG (5 hits)
  • T1-14 (one action):
    • 1T awoken bind, 542,592 DMG
    • 4 random bomb gen, 602,88 DMG
  • T15+: change to random attribute, 21,100,800 DMG (7 hits)

Spectral Tree Spirit, Nilvauk: 18.75B HP, 1B DEF, 1T Timer, x/G, Devil

50% super resolve

Drops R/B/G/L/D Huge Gem

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 1T -75% TE

Moveset:

  • <50% (single use): full wood board, 712,000 DMG
  • T1: 5T wood absorb shield
  • T2-4 (one action):
    • Change to random attribute, 712,000 DMG
    • 783,200 DMG (5 hits)
  • T5: 999T 1000% DMG
  • T6: 783,200 DMG (7,832,000 DMG after enrage) (6 hits)
  • T7+ (one action):
    • Change to random attribute, 712,000 DMG (7,120,000 DMG after enrage)
    • 783,200 DMG (5 hits) (7,832,000 DMG after enrage)

Spectral Sakura Spirit, Nilakum: 18.75B HP, 1B DEF, 1T Timer, x/D, Devil

50% super resolve

Drops R/B/G/L/D Huge Gem

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 996,800 DMG (2 hits)

Moveset:

  • <50% (single use): full dark board, 712,000 DMG
  • T1: 5T dark absorb shield
  • T2-4 (one action):
    • Change to random attribute, 712,000 DMG
    • 783,200 DMG (5 hits)
  • T5: 999T 1000% DMG
  • T6: 783,200 DMG (7,832,000 DMG after enrage) (6 hits)
  • T7+ (one action):
    • Change to random attribute, 712,000 DMG (7,120,000 DMG after enrage)
    • 783,200 DMG (5 hits) (7,832,000 DMG after enrage)

Super Reincarnated Raphael: 15B HP, 0 DEF, 1T Timer, L/R, God/Physical/Attacker

50% dark DMG reduction

Preemptive: 999T status immunity

Moveset: 1T awoken bind, 3,067,200 DMG (5 hits)

Incarnation of Ruin, Gorkaos: 6.25B HP, 2B DEF, 1T Timer, D/x, Devil

40% resolve

Drops Incarnation of Ruin, Gorkaos

Preemptive: 7T G/L absorb shield, 7T -75% RCV, 2T status immunity

Moveset:

  • T1: 1T -75% TE, 661,352 DMG
  • T2: 1T 7c combo shield, 696,160 DMG
  • T3: 1T awoken bind, 626,544 DMG
  • T4: 4 1T 0.5s spinners, 765,776 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ X _ _ _ X _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ X _ _ _ X _
    _ _ _ _ _ _ _
  • T5: 150% gravity
  • T6: 1-2T full team delay, 730,968 DMG
  • T7+: 34,111,840 DMG (7 hits)

Incarnation of Sin, Gorfeis: 6.25B HP, 2B DEF, 1T Timer, L/x Devil

40% resolve

Drops Incarnation of Sin, Gorfeis

Preemptive: 7T B/D absorb shield, 7T -75% ATK, 2T status immunity

Moveset:

  • T1: 1T 7c combo shield, 694,720 DMG
  • T2: 1T -75% TE, 659,984 DMG
  • T3: 4 1T 0.5s spinners, 764,192 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ X _ _ _ X _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ X _ _ _ X _
    _ _ _ _ _ _ _
  • T4: 1T awoken bind, 625,248 DMG
  • T5: 1-2T full team delay, 729,456 DMG
  • T6: 150% gravity
  • T7+: 34,041,280 DMG (7 hits)

Blue Yin Dragon, Ryuunsai: 31.25B HP, 0 DEF, 1T Timer, x/B, Dragon

8% resolve

Drops Blue Yin Dragon, Ryuunsai

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 999T 8c combo shield

Moveset:

  • <50% (single-use): 99T -75% ATK, 10T fire unmatchable
  • T1-9 (one action):
    • 3 random 1T 1s spinners, 370,800 DMG, one action below
      • If fire exists: R > P, 370,800 DMG
      • If fire does not exist: 741,600 DMG
    • 100% gravity, 1T -50% RCV, 370,800 DMG
    • 1T -50% TE, 778,680 DMG (4 hits)
  • T10+: 14,832,000 DMG (10 hits)

Red Yang Dragon, Kyozansai: 37.5B HP, 0 DEF, 1T Timer, x/R, Dragon

7% resolve

Drops Red Yang Dragon, Kyozansai

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 99T NoSF

Moveset:

  • <50% (single-use): 99T -75% ATK, 10T water unmatchable
  • T1-9 (one action):
    • 3 random 1T 1s spinners, 366,160 DMG, one action below
      • If water exists: B > J, 366,160 DMG
      • If water does not exist: 732,320 DMG
    • 100% gravity, 1T -50% RCV, 366,160 DMG
    • 1T -50% TE, 768,936 DMG (4 hits)
  • T10+: 14,832,000 DMG (10 hits)

Green Augite, Mirror of Lush Verdure: 12.5B HP, 200M DEF, 2T Timer, G/x, Enhanced

Preemptive (one action):

  • 2T 3,000,000,000 void shield
  • 2T 1,000,000,000 damage absorb shield
  • 2T random attribute absorb shield

Moveset (one action):

  • 2T 1,000,000,000 void shield
    • If 3 or less spawns remain: 2T full team delay, 325,920 DMG
  • 2T 1,000,000,000 damage absorb shield
    • If 3 or less spawns remain: 2T full team delay, 325,920 DMG
  • 2T random attribute absorb shield
    • If 3 or less spawns remain: 2T full team delay, 325,920 DMG

Yellow Augite, Holy Sword of Amber: 6.25B HP, 10M DEF, 1T Timer, L/x, Enhanced

Preemptive: 611,200 DMG

Moveset (loop):

  • T1-4: 611,200 DMG
  • T5: 1T awoken bind, 611,200 DMG

Purple Augite, Magatama of Nil: 3.125B HP, 1B DEF, 1T Timer, D/x, Enhanced

Preemptive: damage immunity

Moveset (loop):

  • T1-5 (one action):
    • If 4 spawns remain: do nothing
    • If 3 spawns remain: revive one ally (3 revives total)
    • If 2 spawns remain:
      • If revives remain: revive two allies (3 revives total), else revive one ally (3 revives total)
      • If revives do not remain: break damage immunity
    • If no revives remain (one action):
      • 15 orb lock, 477,440 DMG
      • 572,928 DMG
  • T6 (one action):
    • If no revives used: 47,740,000 DMG
    • If 1 revive used: break damage immunity, 1,909,760 DMG
    • If 2 revives used: 954,880 DMG
    • If 3 revives used: 572,928 DMG
Heavenstar Dragon, Hexazeon: 180B HP, 0 DEF, 1T Timer, L/R, Dragon/Physical

50% super resolve

Drops Heavenstar Dragon, Hexazeon’s Gem; Green Augite, Mirror of Lush Verdure; Yellow Augite, Holy Sword of Amber; or Purple Augite, Magatama of Nil

Preemptive: damage immunity

Moveset (one action): 

  • If 3-4 spawns remain (one action):
    • 1T -50% ATK
    • 1T -50% RCV
    • 1T -50% TE
  • If 2 spawns remain (one action):
    • T1: 999T status immunity
    • 1T -50% ATK, 285,120 DMG
    • 1T -50% RCV, 249,480 DMG
    • 1T -50% TE, 270,864 DMG
  • If 1 spawn remains:
    • <2%: cleanse player buffs (else 712,800 DMG), change to R/B/G attribute, 25,660,800 DMG (6 hits)
    • <50% (single-use) (T6n hits prioritized): 15T dark unmatchable, 1,111,968 DMG (6 hits)
    • T1: break damage immunity, full board lock
    • T2-5 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T6: 712,800 DMG
    • T7-11 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T12: 748,440 DMG
    • T13-17 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T18: 784,080 DMG
    • T19-23 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T24: 855,360 DMG
    • T25-29 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T30: 891,000 DMG
    • T31-35 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T36: 926,640 DMG
    • T37-41 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T42: 962,280 DMG
    • T43-47 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T48: 997,920 DMG
    • T49-53 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T54: 1,033,560 DMG
    • T55-59 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T60: 1,069,200 DMG
    • T61-65 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T66: 10,692,000 DMG
    • T67+ (loop):
      • T1-5 (one action):
        • >50% (one action):
          • 2 random 1T 1s spinners, 784,080 DMG
          • 1T -50% RCV, 677,160 DMG
          • 1T -50% TE, 712,800 DMG
          • 15 orb lock, 748,440 DMG
          • 855,360 DMG (6 hits)
        • <50% (one action):
          • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
          • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
          • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
          • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
          • Change to R/B/G attribute, 855,360 DMG (6 hits)  
      • T6: 10,692,000 DMG

50% super resolve

Drops Hellstar Dragon, Hexazeon’s Gem; Green Augite, Mirror of Lush Verdure; Yellow Augite, Holy Sword of Amber; or Purple Augite, Magatama of Nil

Preemptive: damage immunity

Moveset (one action): 

  • If 3-4 spawns remain (one action):
    • 1T -50% ATK
    • 1T -50% RCV
    • 1T -50% TE
  • If 2 spawns remain (one action):
    • T1: 999T status immunity
    • 1T -50% ATK, 285,120 DMG
    • 1T -50% RCV, 249,480 DMG
    • 1T -50% TE, 270,864 DMG
  • If 1 spawn remains:
    • <2%: cleanse player buffs (else 712,800 DMG), change to R/B/G attribute, 25,660,800 DMG (6 hits)
    • <50% (single-use) (T6n hits prioritized): 1T awoken bind, 15T +20% sticky blind skyfall, 360% gravity, 285,120 DMG
    • T1: break damage immunity, full board lock
    • T2-5 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T6: 712,800 DMG
    • T7-11 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T12: 748,440 DMG
    • T13-17 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T18: 784,080 DMG
    • T19-23 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T24: 855,360 DMG
    • T25-29 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T30: 891,000 DMG
    • T31-35 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T36: 926,640 DMG
    • T37-41 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T42: 962,280 DMG
    • T43-47 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T48: 997,920 DMG
    • T49-53 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T54: 1,033,560 DMG
    • T55-59 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T60: 1,069,200 DMG
    • T61-65 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T66: 10,692,000 DMG
    • T67+ (loop):
      • T1-5 (one action):
        • >50% (one action):
          • 2 random 1T 1s spinners, 784,080 DMG
          • 1T -50% RCV, 677,160 DMG
          • 1T -50% TE, 712,800 DMG
          • 15 orb lock, 748,440 DMG
          • 855,360 DMG (6 hits)
        • <50% (one action):
          • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
          • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
          • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
          • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
          • Change to R/B/G attribute, 855,360 DMG (6 hits)  
      • T6: 10,692,000 DMG

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